@inproceedings{yusupujiang-ginzburg-2020-designing,
title = "Designing a {GWAP} for Collecting Naturally Produced Dialogues for Low Resourced Languages",
author = "Yusupujiang, Zulipiye and
Ginzburg, Jonathan",
editor = "Lukin, Stephanie M.",
booktitle = "Workshop on Games and Natural Language Processing",
month = may,
year = "2020",
address = "Marseille, France",
publisher = "European Language Resources Association",
url = "https://aclanthology.org/2020.gamnlp-1.7",
pages = "44--48",
abstract = "In this paper we present a new method for collecting naturally generated dialogue data for a low resourced language, (specifically here{---}Uyghur). We plan to build a games with a purpose (GWAPs) to encourage native speakers to actively contribute dialogue data to our research project. Since we aim to characterize the response space of queries in Uyghur, we design various scenarios for conversations that yield to questions being posed and responded to. We will implement the GWAP with the RPG Maker MV Game Engine, and will integrate the chatroom system in the game with the Dialogue Experimental Toolkit (DiET). DiET will help us improve the data collection process, and most importantly, make us have some control over the interactions among the participants.",
language = "English",
ISBN = "979-10-95546-40-5",
}
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<abstract>In this paper we present a new method for collecting naturally generated dialogue data for a low resourced language, (specifically here—Uyghur). We plan to build a games with a purpose (GWAPs) to encourage native speakers to actively contribute dialogue data to our research project. Since we aim to characterize the response space of queries in Uyghur, we design various scenarios for conversations that yield to questions being posed and responded to. We will implement the GWAP with the RPG Maker MV Game Engine, and will integrate the chatroom system in the game with the Dialogue Experimental Toolkit (DiET). DiET will help us improve the data collection process, and most importantly, make us have some control over the interactions among the participants.</abstract>
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%0 Conference Proceedings
%T Designing a GWAP for Collecting Naturally Produced Dialogues for Low Resourced Languages
%A Yusupujiang, Zulipiye
%A Ginzburg, Jonathan
%Y Lukin, Stephanie M.
%S Workshop on Games and Natural Language Processing
%D 2020
%8 May
%I European Language Resources Association
%C Marseille, France
%@ 979-10-95546-40-5
%G English
%F yusupujiang-ginzburg-2020-designing
%X In this paper we present a new method for collecting naturally generated dialogue data for a low resourced language, (specifically here—Uyghur). We plan to build a games with a purpose (GWAPs) to encourage native speakers to actively contribute dialogue data to our research project. Since we aim to characterize the response space of queries in Uyghur, we design various scenarios for conversations that yield to questions being posed and responded to. We will implement the GWAP with the RPG Maker MV Game Engine, and will integrate the chatroom system in the game with the Dialogue Experimental Toolkit (DiET). DiET will help us improve the data collection process, and most importantly, make us have some control over the interactions among the participants.
%U https://aclanthology.org/2020.gamnlp-1.7
%P 44-48
Markdown (Informal)
[Designing a GWAP for Collecting Naturally Produced Dialogues for Low Resourced Languages](https://aclanthology.org/2020.gamnlp-1.7) (Yusupujiang & Ginzburg, GAMESandNLP 2020)
ACL